In case you missed it, today I have been playing through the first episode of Doom 3: Phobos, the new mod for Doom 3 by Team Future. The project has been in development for many years but the result is truly incredible! Please note that you will need both Doom 3 and its official expansion,… Continue reading My thoughts on Doom 3: Phobos – Episode 1
While I'm currently blasting my way through the Doom II mod called TNT: Revilution, it's time to take a short break from that and focus on a brand new mod for Doom 3 called Doom 3: Phobos. I've been following the progress on Team Future's for quite a while and I'm really proud of them… Continue reading Doom 3: Phobos – Episode 1 released!
So yesterday we had some fun playing an excellent map pack for good old Doom II called Coffee Break. I had the Brütal Doom mod enabled because I was craving for some extra blood and guts. Who wouldn't after a long day of work, right? About Coffee Break Coffee Break is a map pack for… Continue reading Ripping and tearing through Coffee Break, a level pack for Doom II
Unfortunately I had to end the previous level design stream early because of some internet connection problems. Fortunately, these issues were resolved and today we could continue work on my Quake II cyberpunk map. I did some touching up on an older part of the map but I also worked on an entire new section… Continue reading Today’s stream result of my Quake II cyberpunk themed map
During yesterday's stream, I continued blocking out my cyberpunk themed map for Quake II. I added an entire new part of the map and started to think about the main texture colors that I'm going to mix throughout the whole level. I decided that I wanted to create a mix of white, gray, black, yellow,… Continue reading Yesterday’s stream result for Quake II: Stroggos Ex
Been going at it today in TrenchBroom. I've continued working on my HAZMAT map for Half-Life. Since I'm no longer bound by a deadline, I decided to expand the map and block out an entire new section. The final result of today's stream is displayed in the screenshot below. If you're interested to see the… Continue reading Mapping for Half-Life: today’s stream result
During the last couple of days, I've been trying out some stuff in the 3D modeling program called MilkShape 3D. The program itself is pretty old but it has a ton of import and export options for a large variety of older games like Quake II, Half-Life, Max Payne, Kingpin, etc. There's this great tutorial… Continue reading The first steps in MilkShape 3D