After a level design or modeling stream, I enjoy playing some good games or custom maps/mods. One of the latest projects I've completed is the Halloween Jam 2 for Quake. There were quite some interesting and beautiful maps in the pack of which the playthroughs will eventually be uploaded to my YouTube channel. The Quake… Continue reading The Neon Chapters: Quake Sewer Jam
So, I have been modeling for several weeks now and after watching countless tutorials, I'm starting to get better at working with Blender. At the time of writing, I have made several models, from health packs to armor batteries for our cyberpunk retro shooter called Shotgun Samurai. One of the advantages of developing a futuristic… Continue reading Getting better at Blender3D
Between all the mapping, we find some time to play some custom maps as well. This week we have a two maps for Doom II. The author gives us the following information: DESINTEGRATION - is a two-level wad. This wad was created in two days. Design - tech-base. The architecture of this WAD is quite… Continue reading Twitch playthrough: Desintegration, a 2-level map pack for Doom II
Yes, you read that correctly! I've uploaded the first part of my brand new retrogaming series on YouTube. We'll be going through a ton of games on Game Boy, NES, etc. I've found that I really enjoy playing through these older games from my childhood again. Not all of them were good but there's a… Continue reading Retro gaming: Mortal Kombat on Game Boy – part 1
Ever since I've played my first true 3D game, I developed an interest in 3D modeling. For some reason, I never pursued modeling as a hobby. Instead, I turned to level design, probably because back then I thought it was easier. Since I recently joined Koryu Studios to work on Shotgun Samurai, I finally pushed… Continue reading Working with Blender 3D: the beginning
Hello fine individuals! Neon Viper News #5 is finally out! I do apologize for the time it took to get the new episode out but it is with good reason. As most of you know by now, I've joined Koryu Studios as a level designer/modeler. We have been hard at work laying down the groundwork… Continue reading Neon Viper News #5: Shotgun Samurai, Doom II: Hunter’s Moon, Blender, UE4 and more!
Since I've been very busy working on our new FPS game, I haven't had much time to play some good old games. Now the dust has settled, I can finally start a new retrogaming chapter with Paganitzu, a puzzle/action game published in 1991 by Apogee Software. What's different this time, is that I will play… Continue reading The Neon Chapters: Paganitzu