Playthroughs, Retro Gaming

Retro gaming: Mortal Kombat on Game Boy – part 1

Yes, you read that correctly! I've uploaded the first part of my brand new retrogaming series on YouTube. We'll be going through a ton of games on Game Boy, NES, etc. I've found that I really enjoy playing through these older games from my childhood again. Not all of them were good but there's a… Continue reading Retro gaming: Mortal Kombat on Game Boy – part 1

Modeling

Working with Blender 3D: the beginning

Ever since I've played my first true 3D game, I developed an interest in 3D modeling. For some reason, I never pursued modeling as a hobby. Instead, I turned to level design, probably because back then I thought it was easier. Since I recently joined Koryu Studios to work on Shotgun Samurai, I finally pushed… Continue reading Working with Blender 3D: the beginning

news

Neon Viper News #5: Shotgun Samurai, Doom II: Hunter’s Moon, Blender, UE4 and more!

Hello fine individuals! Neon Viper News #5 is finally out! I do apologize for the time it took to get the new episode out but it is with good reason. As most of you know by now, I've joined Koryu Studios as a level designer/modeler. We have been hard at work laying down the groundwork… Continue reading Neon Viper News #5: Shotgun Samurai, Doom II: Hunter’s Moon, Blender, UE4 and more!

Playthroughs, Twitch

The Neon Chapters: Paganitzu

Since I've been very busy working on our new FPS game, I haven't had much time to play some good old games. Now the dust has settled, I can finally start a new retrogaming chapter with Paganitzu, a puzzle/action game published in 1991 by Apogee Software. What's different this time, is that I will play… Continue reading The Neon Chapters: Paganitzu

Level Design, Modeling, news

Creating the playgrounds for Shotgun Samurai

Greetings my fellow retro gaming lovers! It's time for another article because I've been quite busy the last couple of weeks working on our brand-new retro FPS called Shotgun Samurai. The lack of sharing content during this period doesn't mean I haven't been hard at work. We're still setting the ground rules for our game… Continue reading Creating the playgrounds for Shotgun Samurai

General, news

I joined Koryu Studios as a level designer!

Greetings my retro friends! A couple of weeks ago, I joined the talented folks at Koryu Studios to work on Shotgun Samurai, our brand-new retro FPS. They are very talented individuals and I'm proud to be a member of their team. The concept artist has been busy pumping out some great artwork, as you can… Continue reading I joined Koryu Studios as a level designer!

Doom 2, General, Level Design, Personal Projects

A look into the development cycle of the first episode of Doom II: Annie

Since I've received quite some emails with questions about my Annie project since it got featured in a PC Gamer article, how it came to be, why it took so long to release the first episode and why I gave the Spider Mastermind the name Annie, I decided to write an article about it in… Continue reading A look into the development cycle of the first episode of Doom II: Annie