During the last couple of days, I’ve been trying out some stuff in the 3D modeling program called MilkShape 3D. The program itself is pretty old but it has a ton of import and export options for a large variety of older games like Quake II, Half-Life, Max Payne, Kingpin, etc.
There’s this great tutorial written by therealzomb that covers a large chunk of the basics and provides you with a couple of examples so you can create your first models pretty early on without having to read a book about modeling. Of course, as mentioned before, this tutorial only covers the basics so there’s still a lot to learn but it at least helps you get on your way.
I read that many people use MilkShape 3D as a middle program, meaning they create their models in let’s say Blender and then import it into MilkShape 3D to convert the model to a format that’s used in their game of choice.
So far it has been a wonderful experience for me creating my first pencil in MilkShape 3D and I’m also looking forward to learn more about Blender so that I can make my own models in episode 2 of my Doom II: Annie project. I will gladly share anything I learn over time and when I’m skilled enough, write some tutorials about modeling as well.
Once I get the hang of it, I planning to do some live streaming of my modeling sessions but that’s something for the future. I can’t wait to show you my first fully finished model but for now, I’ll be focusing for the most part on getting my Half-Life and Quake II maps done.