Getting better at Blender3D

So, I have been modeling for several weeks now and after watching countless tutorials, I’m starting to get better at working with Blender. At the time of writing, I have made several models, from health packs to armor batteries for our cyberpunk retro shooter called Shotgun Samurai.

One of the advantages of developing a futuristic themed retro shooter is that you can take certain liberties with the shape and look of real life objects. Lots of things could work, if they somewhat make sense within the universe they exist.

I still have a bunch of models to make before we’re ready to unleash a demo version to the world. The texturing of the models is also something that will need careful consideration, especially if we want to keep that so important consistency throughout our game.

I look forward to completing my very first model and share this moment with you guys through my live streams on Twitch. In the video below, you can see me working on the ammo box for the rocket launcher. Enjoy and see you soon!

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