Since I've been very busy working on our new FPS game, I haven't had much time to play some good old games. Now the dust has settled, I can finally start a new retrogaming chapter with Paganitzu, a puzzle/action game published in 1991 by Apogee Software. What's different this time, is that I will play… Continue reading The Neon Chapters: Paganitzu
Greetings my fellow retro gaming lovers! It's time for another article because I've been quite busy the last couple of weeks working on our brand-new retro FPS called Shotgun Samurai. The lack of sharing content during this period doesn't mean I haven't been hard at work. We're still setting the ground rules for our game… Continue reading Creating the playgrounds for Shotgun Samurai
Greetings my retro friends! A couple of weeks ago, I joined the talented folks at Koryu Studios to work on Shotgun Samurai, our brand-new retro FPS. They are very talented individuals and I'm proud to be a member of their team. The concept artist has been busy pumping out some great artwork, as you can… Continue reading I joined Koryu Studios as a level designer!
Since I've received quite some emails with questions about my Annie project since it got featured in a PC Gamer article, how it came to be, why it took so long to release the first episode and why I gave the Spider Mastermind the name Annie, I decided to write an article about it in… Continue reading A look into the development cycle of the first episode of Doom II: Annie
Greetings fellow retro gamers and content creators! We've reached number 4 of our Neon Viper News series and I've got some new exciting updates for you today! We take a look at the result of introducing sector portals into episode 2 of my Doom II: Annie project. I've already covered a small portion in this… Continue reading Neon Viper News #4: Doom II: Annie, Paganitzu, Doom 64 and more!
Greetings my fellow retro fans! It's raining outside and I'm sitting here with a cup of coffee watching the raindrops clash against the windows. I find the sound of rain very soothing and for some reason it always makes me want to write something, anything. I could write about another update about my work on… Continue reading Constructive criticism
Greetings my dear retro gaming fans and content creators. This article is just a quick update to let you know that I've finally introduced sector portals into the maps of the second episode of Doom II: Annie. I must admit, although I've seen the potential of sector portals in GZDoom, I never really explored it… Continue reading Introducing sector portals into Doom II: Annie