During yesterday's stream, I continued blocking out my cyberpunk themed map for Quake II. I added an entire new part of the map and started to think about the main texture colors that I'm going to mix throughout the whole level. I decided that I wanted to create a mix of white, gray, black, yellow,… Continue reading Yesterday’s stream result for Quake II: Stroggos Ex
Been going at it today in TrenchBroom. I've continued working on my HAZMAT map for Half-Life. Since I'm no longer bound by a deadline, I decided to expand the map and block out an entire new section. The final result of today's stream is displayed in the screenshot below. If you're interested to see the… Continue reading Mapping for Half-Life: today’s stream result
During the last couple of days, I've been trying out some stuff in the 3D modeling program called MilkShape 3D. The program itself is pretty old but it has a ton of import and export options for a large variety of older games like Quake II, Half-Life, Max Payne, Kingpin, etc. There's this great tutorial… Continue reading The first steps in MilkShape 3D
UPDATE (10/29/2018): Part 2 of the playthrough will continue on Tuesday, October 30 around 10 a.m. (CEWT), +0200 UTC. The contest is still open. In honor of Halloween, I'm going to play one of my favorite horror games of all time live on Twitch: Nightmare Creatures. The stream will begin on Monday, October 29 around 15:00… Continue reading Halloween Special: Nightmare Creatures
So a couple of days ago I started streaming again after quite a while. This time complete with live commentary and video feed. It was quite the challenge because English isn't my native language and sometimes I was struggling to find the correct words to express myself. Despite that, I really enjoyed streaming. As time… Continue reading Going live!
In celebration of the annual Blocktober month, I've made this 10-minute fast forwarded video where I block out a section of my Quake II map that's still in an early development phase. The real-time level design session took me about 45 minutes. If you have absolutely no idea what I'm talking about, blocking out levels… Continue reading Blocktober: Quake II
I've been working on an update for the first episode of Annie, my Doom II project. The updated version fixes some gameplay bugs and texture misalignments. I've also added some extra health in Annie's lair because there was some feedback concerning the difficulty. You can download version 1.1 from the project page.