Doom 2, Half-Life, Half-Life 2, Level Design, Personal Projects, Playthroughs, Retro Gaming, Twitch

Neon Highlights #1

Greetings all! There have been some changes lately in terms of my playthroughs on Twitch. Normally I would edit the videos of all the maps and games I play and the levels I create during my live streams and put them on my YouTube channel. This takes a serious chunck out of the time I… Continue reading Neon Highlights #1

Doom 2, Playthroughs, Retro Gaming, Twitch

Twitch playthrough: Desintegration, a 2-level map pack for Doom II

Between all the mapping, we find some time to play some custom maps as well. This week we have a two maps for Doom II. The author gives us the following information: DESINTEGRATION - is a two-level wad. This wad was created in two days. Design - tech-base. The architecture of this WAD is quite… Continue reading Twitch playthrough: Desintegration, a 2-level map pack for Doom II

Doom 2, General, Level Design, Personal Projects

A look into the development cycle of the first episode of Doom II: Annie

Since I've received quite some emails with questions about my Annie project since it got featured in a PC Gamer article, how it came to be, why it took so long to release the first episode and why I gave the Spider Mastermind the name Annie, I decided to write an article about it in… Continue reading A look into the development cycle of the first episode of Doom II: Annie

Doom 2, Level Design, news, Personal Projects, Playthroughs, Twitch

Neon Viper News #4: Doom II: Annie, Paganitzu, Doom 64 and more!

Greetings fellow retro gamers and content creators! We've reached number 4 of our Neon Viper News series and I've got some new exciting updates for you today! We take a look at the result of introducing sector portals into episode 2 of my Doom II: Annie project. I've already covered a small portion in this… Continue reading Neon Viper News #4: Doom II: Annie, Paganitzu, Doom 64 and more!

Doom 2, Level Design, Personal Projects, Twitch

Introducing sector portals into Doom II: Annie

Greetings my dear retro gaming fans and content creators. This article is just a quick update to let you know that I've finally introduced sector portals into the maps of the second episode of Doom II: Annie. I must admit, although I've seen the potential of sector portals in GZDoom, I never really explored it… Continue reading Introducing sector portals into Doom II: Annie

Doom 2, Level Design, news, Personal Projects

Neon Viper News #3: Doom II: Annie – Episode 2 level design update

Greetings retro gaming fans! Here we are again with a brand new episode of Neon Viper News. This episode is all about Doom II: Annie - I know, a little bit egocentric to make it revolve entirely around my own project but I do have quite some information to share. As most of you know,… Continue reading Neon Viper News #3: Doom II: Annie – Episode 2 level design update

Doom 2, General, Level Design, news, Personal Projects, Playthroughs

Neon Viper News Episode 1 is online!

My fellow retro gaming fans, I'd like to announce that the very first episode of my brand new Neon Viper News series on YouTube is online. As mentioned in the previous article, this is my way of giving something back to everyone that devotes some of his/her time to watch me stream and develop stuff… Continue reading Neon Viper News Episode 1 is online!