Doom 2, Playthroughs

Doom II: In Name Only map 26: The Abandoned Mines

My fellow Slayers, we have been paying a visit to The Abandoned Mines. This is a map created for the Doom II: In Name Only community project where players had to build a map based solely on the name of the original Doom II levels. Let's have a look and find out if the mines… Continue reading Doom II: In Name Only map 26: The Abandoned Mines

Doom 2, Playthroughs

Doom II: In Name Only map 25 – Bloodfalls

Ladies & gentlemen, today I have another playthrough of one of the maps from Doom II: In Name Only, where the authors had to build a map based on the map names of the original game. Bloodfalls' concept is pretty simply. You can build whatever you like, as long as it involves lots of blood… Continue reading Doom II: In Name Only map 25 – Bloodfalls

Doom 2, Playthroughs

Doom II: In Name Only – Barrels ‘o’ Fun

I still dream of explosive barrels after the latest OP. Doom II: In Name Only is a full 32-level community project where authors had to create a map based solely on the original Doom II map names. This allows for some creativity and while I'm currently still playing through the pack (there are some HUGE… Continue reading Doom II: In Name Only – Barrels ‘o’ Fun

Doom 2, Level Design

Progress report on Annie: Episode 2

During my latest Twitch live level design streams I've been working on the first map of the second episode of my Doom II project called Annie. I've recorded a small fast-forwarded video of the map building process. There's still lots of work to do but the map is really taking shape and I'm very pleased… Continue reading Progress report on Annie: Episode 2

Doom 2, Playthroughs

Operation: MMDCXIV (Doom II)

MMDCXIV, or simply 2614 if we convert the Roman numerals, is a large and beautiful map for Doom II featuring a cyberpunk theme. The mastermind behind this piece of art is one of my Twitch followers called Zanieon. It took him about 4 months of work (hiatuses not included) to finish this map, which will… Continue reading Operation: MMDCXIV (Doom II)

DOOM (2016), Doom 2, Level Design, Personal Projects, Playthroughs, Quake

Stream Highlights #1

The first week of the new and improved stream is finished! As I explained during one of the very first streams, I will be alternating between playing newer games, playing and checking out mods for classic/retro games and creating content (maps, models, etc.). At the time of writing, I'm working on additional content for my… Continue reading Stream Highlights #1

Doom 2, Level Design, Personal Projects

Progress on Annie: Episode 2, map 1

During today's level design stream, I started working on a new area for the first map of the second episode of my Doom II project. I made some good progress and learned a thing or two about the UDMF map format. A new area in the first map of Annie: Episode If you watch the… Continue reading Progress on Annie: Episode 2, map 1