Level Design, Modeling, news

Creating the playgrounds for Shotgun Samurai

Greetings my fellow retro gaming lovers! It's time for another article because I've been quite busy the last couple of weeks working on our brand-new retro FPS called Shotgun Samurai. The lack of sharing content during this period doesn't mean I haven't been hard at work. We're still setting the ground rules for our game… Continue reading Creating the playgrounds for Shotgun Samurai

Doom 2, General, Level Design, Personal Projects

A look into the development cycle of the first episode of Doom II: Annie

Since I've received quite some emails with questions about my Annie project since it got featured in a PC Gamer article, how it came to be, why it took so long to release the first episode and why I gave the Spider Mastermind the name Annie, I decided to write an article about it in… Continue reading A look into the development cycle of the first episode of Doom II: Annie

Doom 2, Level Design, news, Personal Projects, Playthroughs, Twitch

Neon Viper News #4: Doom II: Annie, Paganitzu, Doom 64 and more!

Greetings fellow retro gamers and content creators! We've reached number 4 of our Neon Viper News series and I've got some new exciting updates for you today! We take a look at the result of introducing sector portals into episode 2 of my Doom II: Annie project. I've already covered a small portion in this… Continue reading Neon Viper News #4: Doom II: Annie, Paganitzu, Doom 64 and more!

Doom 2, Level Design, Personal Projects, Twitch

Introducing sector portals into Doom II: Annie

Greetings my dear retro gaming fans and content creators. This article is just a quick update to let you know that I've finally introduced sector portals into the maps of the second episode of Doom II: Annie. I must admit, although I've seen the potential of sector portals in GZDoom, I never really explored it… Continue reading Introducing sector portals into Doom II: Annie

Doom 2, Level Design, news, Personal Projects

Neon Viper News #3: Doom II: Annie – Episode 2 level design update

Greetings retro gaming fans! Here we are again with a brand new episode of Neon Viper News. This episode is all about Doom II: Annie - I know, a little bit egocentric to make it revolve entirely around my own project but I do have quite some information to share. As most of you know,… Continue reading Neon Viper News #3: Doom II: Annie – Episode 2 level design update

Doom 2, General, Level Design, news, Personal Projects, Playthroughs

Neon Viper News Episode 1 is online!

My fellow retro gaming fans, I'd like to announce that the very first episode of my brand new Neon Viper News series on YouTube is online. As mentioned in the previous article, this is my way of giving something back to everyone that devotes some of his/her time to watch me stream and develop stuff… Continue reading Neon Viper News Episode 1 is online!

Doom 2, Level Design

An overview of the demonic sewers – E2M2 of Doom II: Annie

It's starting to look good for the second episode of my Doom II: Annie project. There has been made a substantial amount of progress and the episode is really starting to take shape. Let's have a look at what we've got so far and explain the general theme so you know what you're getting into… Continue reading An overview of the demonic sewers – E2M2 of Doom II: Annie