Playthroughs

Playthrough: The Dark Portal, a map for Quake

I don't think Quake needs an introduction so I'm not going to bother. The fact that maps and mods of extremely high quality are still being made on a daily basis so many years after its initial release, is simply astounding. Those of you who were there from the beginning, will without a doubt remember… Continue reading Playthrough: The Dark Portal, a map for Quake

Playthroughs

Playthrough: Vacillations of a Victorian Vagrant, a single player map for Unreal Tournament

Unreal Tournament was a great arena shooter and I can't even begin counting the hours I spent on that game during my childhood. The Oldskool Amp'd mod allows you to play single player maps that would normally require the original Unreal game. Many great single player maps tend to be made for Unreal Tournament these… Continue reading Playthrough: Vacillations of a Victorian Vagrant, a single player map for Unreal Tournament

Playthroughs

Playthrough: Detain, a map for Duke Nukem 3D

For the second playthrough video, we will be returning to the glory of Duke Nukem 3D. I was very young when I first got my hands on it and remember being blown away by the sheer amount of interactivity and destruction that the game had to offer compared to the Wolfenstein and Doom series. The… Continue reading Playthrough: Detain, a map for Duke Nukem 3D

Playthroughs

Playthrough: Nightmare Orchards, a map for Quake II

Quake II has always been, and still is, one of my favorite games. To this day, I still enjoy playing through the original campaign and making my own maps for the game. Quake II has a very specific style and setting which might be restraining to some level designers as it's not easy to successfully… Continue reading Playthrough: Nightmare Orchards, a map for Quake II

Level Design, Personal Projects

Progress report: HAZMAT, my latest map for Half-Life

If you read my post on Twitter now and then, you might know that I am currently working on a vanilla Half-Life map. Though I have been playing around with the GoldSrc engine, this will be my very first fully playable Half-Life map. During the early construction stage of the map, I learned about this… Continue reading Progress report: HAZMAT, my latest map for Half-Life

General

Free stuff for World of Warplanes

UPDATE: The contest has ended. The keys are no longer available. I have two bundles for World of Warplanes to give away this week if anyone's interested. The first bundle is for existing players and contains the following items: Supermarine Type 224 (pictured above) Hangar slot 3 days of premium 500 gold The second bundle… Continue reading Free stuff for World of Warplanes

Level Design, Tutorials

Mapping for Half-Life

Okay, let's get this show on the road! I will write about how I recently got into Half-Life mapping, which tools I'm currently using and a fast way to get something done in the editor. Please note that this post is about how it works best for me. There may be other methods that are… Continue reading Mapping for Half-Life