Level Design, Personal Projects

Yesterday’s stream result for Quake II: Stroggos Ex

During yesterday's stream, I continued blocking out my cyberpunk themed map for Quake II. I added an entire new part of the map and started to think about the main texture colors that I'm going to mix throughout the whole level. I decided that I wanted to create a mix of white, gray, black, yellow,… Continue reading Yesterday’s stream result for Quake II: Stroggos Ex

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Level Design, Personal Projects

Mapping for Half-Life: today’s stream result

Been going at it today in TrenchBroom. I've continued working on my HAZMAT map for Half-Life. Since I'm no longer bound by a deadline, I decided to expand the map and block out an entire new section. The final result of today's stream is displayed in the screenshot below. If you're interested to see the… Continue reading Mapping for Half-Life: today’s stream result

Level Design, Personal Projects

Blocktober: Quake II

In celebration of the annual Blocktober month, I've made this 10-minute fast forwarded video where I block out a section of my Quake II map that's still in an early development phase. The real-time level design session took me about 45 minutes. If you have absolutely no idea what I'm talking about, blocking out levels… Continue reading Blocktober: Quake II

Playthroughs

Playthrough: The Dark Portal, a map for Quake

I don't think Quake needs an introduction so I'm not going to bother. The fact that maps and mods of extremely high quality are still being made on a daily basis so many years after its initial release, is simply astounding. Those of you who were there from the beginning, will without a doubt remember… Continue reading Playthrough: The Dark Portal, a map for Quake

Playthroughs

Playthrough: Vacillations of a Victorian Vagrant, a single player map for Unreal Tournament

Unreal Tournament was a great arena shooter and I can't even begin counting the hours I spent on that game during my childhood. The Oldskool Amp'd mod allows you to play single player maps that would normally require the original Unreal game. Many great single player maps tend to be made for Unreal Tournament these… Continue reading Playthrough: Vacillations of a Victorian Vagrant, a single player map for Unreal Tournament

Playthroughs

Playthrough: Detain, a map for Duke Nukem 3D

For the second playthrough video, we will be returning to the glory of Duke Nukem 3D. I was very young when I first got my hands on it and remember being blown away by the sheer amount of interactivity and destruction that the game had to offer compared to the Wolfenstein and Doom series. The… Continue reading Playthrough: Detain, a map for Duke Nukem 3D

Level Design, Personal Projects

Progress report: HAZMAT, my latest map for Half-Life

If you read my post on Twitter now and then, you might know that I am currently working on a vanilla Half-Life map. Though I have been playing around with the GoldSrc engine, this will be my very first fully playable Half-Life map. During the early construction stage of the map, I learned about this… Continue reading Progress report: HAZMAT, my latest map for Half-Life