Doom 2, Level Design

Progress report on Annie: Episode 2

During my latest Twitch live level design streams I've been working on the first map of the second episode of my Doom II project called Annie. I've recorded a small fast-forwarded video of the map building process. There's still lots of work to do but the map is really taking shape and I'm very pleased… Continue reading Progress report on Annie: Episode 2

Doom 2, Playthroughs

Operation: MMDCXIV (Doom II)

MMDCXIV, or simply 2614 if we convert the Roman numerals, is a large and beautiful map for Doom II featuring a cyberpunk theme. The mastermind behind this piece of art is one of my Twitch followers called Zanieon. It took him about 4 months of work (hiatuses not included) to finish this map, which will… Continue reading Operation: MMDCXIV (Doom II)

Level Design, Personal Projects, Quake 2

An overview of my Quake II map

Today during the live level design session, I've managed to add a large chunk to the map and was able to interconnect two large areas. In the screenshot below, you see an overview of the map as it is now. The greyboxing part is nearing its final stages. Once that's done, I can create my… Continue reading An overview of my Quake II map

Level Design, Personal Projects

Today’s stream result of my Quake II cyberpunk themed map

Unfortunately I had to end the previous level design stream early because of some internet connection problems. Fortunately, these issues were resolved and today we could continue work on my Quake II cyberpunk map. I did some touching up on an older part of the map but I also worked on an entire new section… Continue reading Today’s stream result of my Quake II cyberpunk themed map

Level Design, Personal Projects

Blocktober: Quake II

In celebration of the annual Blocktober month, I've made this 10-minute fast forwarded video where I block out a section of my Quake II map that's still in an early development phase. The real-time level design session took me about 45 minutes. If you have absolutely no idea what I'm talking about, blocking out levels… Continue reading Blocktober: Quake II