Doom 2, Playthroughs, Retro Gaming, Twitch

Twitch playthrough: Desintegration, a 2-level map pack for Doom II

Between all the mapping, we find some time to play some custom maps as well. This week we have a two maps for Doom II. The author gives us the following information: DESINTEGRATION - is a two-level wad. This wad was created in two days. Design - tech-base. The architecture of this WAD is quite… Continue reading Twitch playthrough: Desintegration, a 2-level map pack for Doom II

news

Neon Viper News #5: Shotgun Samurai, Doom II: Hunter’s Moon, Blender, UE4 and more!

Hello fine individuals! Neon Viper News #5 is finally out! I do apologize for the time it took to get the new episode out but it is with good reason. As most of you know by now, I've joined Koryu Studios as a level designer/modeler. We have been hard at work laying down the groundwork… Continue reading Neon Viper News #5: Shotgun Samurai, Doom II: Hunter’s Moon, Blender, UE4 and more!

Doom 2, General, Level Design, Personal Projects

A look into the development cycle of the first episode of Doom II: Annie

Since I've received quite some emails with questions about my Annie project since it got featured in a PC Gamer article, how it came to be, why it took so long to release the first episode and why I gave the Spider Mastermind the name Annie, I decided to write an article about it in… Continue reading A look into the development cycle of the first episode of Doom II: Annie

Doom 2, Level Design, Personal Projects, Twitch

Introducing sector portals into Doom II: Annie

Greetings my dear retro gaming fans and content creators. This article is just a quick update to let you know that I've finally introduced sector portals into the maps of the second episode of Doom II: Annie. I must admit, although I've seen the potential of sector portals in GZDoom, I never really explored it… Continue reading Introducing sector portals into Doom II: Annie

Doom 2, Level Design, news, Personal Projects

Neon Viper News #3: Doom II: Annie – Episode 2 level design update

Greetings retro gaming fans! Here we are again with a brand new episode of Neon Viper News. This episode is all about Doom II: Annie - I know, a little bit egocentric to make it revolve entirely around my own project but I do have quite some information to share. As most of you know,… Continue reading Neon Viper News #3: Doom II: Annie – Episode 2 level design update

Doom 2, General, Level Design, news, Personal Projects, Playthroughs

Neon Viper News Episode 1 is online!

My fellow retro gaming fans, I'd like to announce that the very first episode of my brand new Neon Viper News series on YouTube is online. As mentioned in the previous article, this is my way of giving something back to everyone that devotes some of his/her time to watch me stream and develop stuff… Continue reading Neon Viper News Episode 1 is online!

Doom 2, Level Design

An overview of the demonic sewers – E2M2 of Doom II: Annie

It's starting to look good for the second episode of my Doom II: Annie project. There has been made a substantial amount of progress and the episode is really starting to take shape. Let's have a look at what we've got so far and explain the general theme so you know what you're getting into… Continue reading An overview of the demonic sewers – E2M2 of Doom II: Annie