Doom 2, Playthroughs

Doom II: In Name Only – Barrels ‘o’ Fun

I still dream of explosive barrels after the latest OP. Doom II: In Name Only is a full 32-level community project where authors had to create a map based solely on the original Doom II map names. This allows for some creativity and while I'm currently still playing through the pack (there are some HUGE… Continue reading Doom II: In Name Only – Barrels ‘o’ Fun

Doom 2, Level Design

Progress report on Annie: Episode 2

During my latest Twitch live level design streams I've been working on the first map of the second episode of my Doom II project called Annie. I've recorded a small fast-forwarded video of the map building process. There's still lots of work to do but the map is really taking shape and I'm very pleased… Continue reading Progress report on Annie: Episode 2

Doom 2, Playthroughs

Operation: MMDCXIV (Doom II)

MMDCXIV, or simply 2614 if we convert the Roman numerals, is a large and beautiful map for Doom II featuring a cyberpunk theme. The mastermind behind this piece of art is one of my Twitch followers called Zanieon. It took him about 4 months of work (hiatuses not included) to finish this map, which will… Continue reading Operation: MMDCXIV (Doom II)

DOOM (2016), Doom 2, Level Design, Personal Projects, Playthroughs, Quake

Stream Highlights #1

The first week of the new and improved stream is finished! As I explained during one of the very first streams, I will be alternating between playing newer games, playing and checking out mods for classic/retro games and creating content (maps, models, etc.). At the time of writing, I'm working on additional content for my… Continue reading Stream Highlights #1

Doom 2, Level Design, Personal Projects

Progress on Annie: Episode 2, map 1

During today's level design stream, I started working on a new area for the first map of the second episode of my Doom II project. I made some good progress and learned a thing or two about the UDMF map format. A new area in the first map of Annie: Episode If you watch the… Continue reading Progress on Annie: Episode 2, map 1

Doom 2, Level Design, Personal Projects

An overview of some new features present in Annie: Episode 2

In the beginning of the new year, I started working on episode 2 of my Doom II project called Annie. There will be some major differences compared to the first episode in terms of, well... about almost everything. Let's have a quick overview of what the second episode is all about and go over some… Continue reading An overview of some new features present in Annie: Episode 2

Doom 2, Playthroughs

My thoughts on TNT: Revilution

I know I'm a bit late to the party but I recently played through TNT: Revilution for the first time. It's a 32-level megawad for the official Doom II expansion called Final Doom so you actually need the original TNT.wad file to play this mod. TNT: Revilution has been through quite a turbulent development cycle… Continue reading My thoughts on TNT: Revilution