Doom 2, Level Design, Personal Projects

An overview of some new features present in Annie: Episode 2

In the beginning of the new year, I started working on episode 2 of my Doom II project called Annie. There will be some major differences compared to the first episode in terms of, well... about almost everything. Let's have a quick overview of what the second episode is all about and go over some… Continue reading An overview of some new features present in Annie: Episode 2

Personal Projects

Annie: Episode 1 version 1.1 released

I've been working on an update for the first episode of Annie, my Doom II project. The updated version fixes some gameplay bugs and texture misalignments. I've also added some extra health in Annie's lair because there was some feedback concerning the difficulty. You can download version 1.1 from the project page.

Level Design, Tutorials

Mapping for Half-Life

Okay, let's get this show on the road! I will write about how I recently got into Half-Life mapping, which tools I'm currently using and a fast way to get something done in the editor. Please note that this post is about how it works best for me. There may be other methods that are… Continue reading Mapping for Half-Life