Doom 2, Level Design, Personal Projects, Twitch

Introducing sector portals into Doom II: Annie

Greetings my dear retro gaming fans and content creators. This article is just a quick update to let you know that I've finally introduced sector portals into the maps of the second episode of Doom II: Annie. I must admit, although I've seen the potential of sector portals in GZDoom, I never really explored it… Continue reading Introducing sector portals into Doom II: Annie

Doom 2, Level Design, news, Personal Projects

Neon Viper News #3: Doom II: Annie – Episode 2 level design update

Greetings retro gaming fans! Here we are again with a brand new episode of Neon Viper News. This episode is all about Doom II: Annie - I know, a little bit egocentric to make it revolve entirely around my own project but I do have quite some information to share. As most of you know,… Continue reading Neon Viper News #3: Doom II: Annie – Episode 2 level design update

Doom 2, Level Design

An overview of the demonic sewers – E2M2 of Doom II: Annie

It's starting to look good for the second episode of my Doom II: Annie project. There has been made a substantial amount of progress and the episode is really starting to take shape. Let's have a look at what we've got so far and explain the general theme so you know what you're getting into… Continue reading An overview of the demonic sewers – E2M2 of Doom II: Annie

Doom 2, Level Design

Progress report on Annie: Episode 2

During my latest Twitch live level design streams I've been working on the first map of the second episode of my Doom II project called Annie. I've recorded a small fast-forwarded video of the map building process. There's still lots of work to do but the map is really taking shape and I'm very pleased… Continue reading Progress report on Annie: Episode 2