Level Design, Personal Projects

Mapping for Half-Life: today’s stream result

Been going at it today in TrenchBroom. I've continued working on my HAZMAT map for Half-Life. Since I'm no longer bound by a deadline, I decided to expand the map and block out an entire new section. The final result of today's stream is displayed in the screenshot below. If you're interested to see the… Continue reading Mapping for Half-Life: today’s stream result

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Level Design, Personal Projects

Progress report: HAZMAT, my latest map for Half-Life

If you read my post on Twitter now and then, you might know that I am currently working on a vanilla Half-Life map. Though I have been playing around with the GoldSrc engine, this will be my very first fully playable Half-Life map. During the early construction stage of the map, I learned about this… Continue reading Progress report: HAZMAT, my latest map for Half-Life

Level Design, Tutorials

Mapping for Half-Life

Okay, let's get this show on the road! I will write about how I recently got into Half-Life mapping, which tools I'm currently using and a fast way to get something done in the editor. Please note that this post is about how it works best for me. There may be other methods that are… Continue reading Mapping for Half-Life