Level Design, Personal Projects

Blocktober: Quake II

In celebration of the annual Blocktober month, I've made this 10-minute fast forwarded video where I block out a section of my Quake II map that's still in an early development phase. The real-time level design session took me about 45 minutes. If you have absolutely no idea what I'm talking about, blocking out levels… Continue reading Blocktober: Quake II

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Playthroughs

Playthrough: The Dark Portal, a map for Quake

I don't think Quake needs an introduction so I'm not going to bother. The fact that maps and mods of extremely high quality are still being made on a daily basis so many years after its initial release, is simply astounding. Those of you who were there from the beginning, will without a doubt remember… Continue reading Playthrough: The Dark Portal, a map for Quake

Playthroughs

Playthrough: Nightmare Orchards, a map for Quake II

Quake II has always been, and still is, one of my favorite games. To this day, I still enjoy playing through the original campaign and making my own maps for the game. Quake II has a very specific style and setting which might be restraining to some level designers as it's not easy to successfully… Continue reading Playthrough: Nightmare Orchards, a map for Quake II