Doom 2, Playthroughs

Doom II: In Name Only map 26: The Abandoned Mines

My fellow Slayers, we have been paying a visit to The Abandoned Mines. This is a map created for the Doom II: In Name Only community project where players had to build a map based solely on the name of the original Doom II levels. Let's have a look and find out if the mines… Continue reading Doom II: In Name Only map 26: The Abandoned Mines

Doom 2, Playthroughs

Doom II: In Name Only map 25 – Bloodfalls

Ladies & gentlemen, today I have another playthrough of one of the maps from Doom II: In Name Only, where the authors had to build a map based on the map names of the original game. Bloodfalls' concept is pretty simply. You can build whatever you like, as long as it involves lots of blood… Continue reading Doom II: In Name Only map 25 – Bloodfalls

Doom 2, Playthroughs

Doom II: In Name Only – Barrels ‘o’ Fun

I still dream of explosive barrels after the latest OP. Doom II: In Name Only is a full 32-level community project where authors had to create a map based solely on the original Doom II map names. This allows for some creativity and while I'm currently still playing through the pack (there are some HUGE… Continue reading Doom II: In Name Only – Barrels ‘o’ Fun

Doom 2, Level Design

Progress report on Annie: Episode 2

During my latest Twitch live level design streams I've been working on the first map of the second episode of my Doom II project called Annie. I've recorded a small fast-forwarded video of the map building process. There's still lots of work to do but the map is really taking shape and I'm very pleased… Continue reading Progress report on Annie: Episode 2

Level Design, Personal Projects, Quake 2

An overview of my Quake II map

Today during the live level design session, I've managed to add a large chunk to the map and was able to interconnect two large areas. In the screenshot below, you see an overview of the map as it is now. The greyboxing part is nearing its final stages. Once that's done, I can create my… Continue reading An overview of my Quake II map

Level Design, Personal Projects

Blocktober: Quake II

In celebration of the annual Blocktober month, I've made this 10-minute fast forwarded video where I block out a section of my Quake II map that's still in an early development phase. The real-time level design session took me about 45 minutes. If you have absolutely no idea what I'm talking about, blocking out levels… Continue reading Blocktober: Quake II

Playthroughs

Playthrough: The Dark Portal, a map for Quake

I don't think Quake needs an introduction so I'm not going to bother. The fact that maps and mods of extremely high quality are still being made on a daily basis so many years after its initial release, is simply astounding. Those of you who were there from the beginning, will without a doubt remember… Continue reading Playthrough: The Dark Portal, a map for Quake