My fellow retro gaming fans, I'd like to announce that the very first episode of my brand new Neon Viper News series on YouTube is online. As mentioned in the previous article, this is my way of giving something back to everyone that devotes some of his/her time to watch me stream and develop stuff… Continue reading Neon Viper News Episode 1 is online!
Dear members of Cobra Company, I can inform you that I've FINALLY completed the Doom II: In Name Only megawad. It had been a fun ride with lots of creative and good looking maps. I only recently started recording my playthroughs to upload them to my YouTube channel. Because of this I didn't record every… Continue reading Doom II: In Name Only map 28 – The Spirit World playthrough
My fellow Slayers, we have been paying a visit to The Abandoned Mines. This is a map created for the Doom II: In Name Only community project where players had to build a map based solely on the name of the original Doom II levels. Let's have a look and find out if the mines… Continue reading Doom II: In Name Only map 26: The Abandoned Mines
Ladies & gentlemen, today I have another playthrough of one of the maps from Doom II: In Name Only, where the authors had to build a map based on the map names of the original game. Bloodfalls' concept is pretty simply. You can build whatever you like, as long as it involves lots of blood… Continue reading Doom II: In Name Only map 25 – Bloodfalls
I still dream of explosive barrels after the latest OP. Doom II: In Name Only is a full 32-level community project where authors had to create a map based solely on the original Doom II map names. This allows for some creativity and while I'm currently still playing through the pack (there are some HUGE… Continue reading Doom II: In Name Only – Barrels ‘o’ Fun
During my latest Twitch live level design streams I've been working on the first map of the second episode of my Doom II project called Annie. I've recorded a small fast-forwarded video of the map building process. There's still lots of work to do but the map is really taking shape and I'm very pleased… Continue reading Progress report on Annie: Episode 2
Today during the live level design session, I've managed to add a large chunk to the map and was able to interconnect two large areas. In the screenshot below, you see an overview of the map as it is now. The greyboxing part is nearing its final stages. Once that's done, I can create my… Continue reading An overview of my Quake II map