Level Design, Tutorials

Level design: the importance of planning

My first level design related video is here! In the video, I go over a planning technique that can be useful and time-saving when making maps. If you're an experienced level designer, I'm sure you already know the importance of proper planning. This video is catered more towards those who know their way around a… Continue reading Level design: the importance of planning

Duke Nukem 3D, Playthroughs

Operation: ADG06, a map for Duke Nukem 3D

Welcome to the first episode of Operations, a new YouTube playlist where I will be playing through awesome custom maps and mods for a variety of games. These individual playthroughs are part of a larger stream session so if you're interested in more gameplay, follow me on Twitch to get the most out of it.… Continue reading Operation: ADG06, a map for Duke Nukem 3D

DOOM (2016), Doom 2, Level Design, Personal Projects, Playthroughs, Quake

Stream Highlights #1

The first week of the new and improved stream is finished! As I explained during one of the very first streams, I will be alternating between playing newer games, playing and checking out mods for classic/retro games and creating content (maps, models, etc.). At the time of writing, I'm working on additional content for my… Continue reading Stream Highlights #1

Doom 2, Level Design, Personal Projects

Progress on Annie: Episode 2, map 1

During today's level design stream, I started working on a new area for the first map of the second episode of my Doom II project. I made some good progress and learned a thing or two about the UDMF map format. A new area in the first map of Annie: Episode If you watch the… Continue reading Progress on Annie: Episode 2, map 1

Doom 2, Level Design, Personal Projects

An overview of some new features present in Annie: Episode 2

In the beginning of the new year, I started working on episode 2 of my Doom II project called Annie. There will be some major differences compared to the first episode in terms of, well... about almost everything. Let's have a quick overview of what the second episode is all about and go over some… Continue reading An overview of some new features present in Annie: Episode 2

General

A look back at 2018 and a peek into the future

To start, I wish everyone a happy 2019 and I hope that all your dreams, wishes and resolutions come true! Now that's out of the way, let's have a look at what I did in 2018 and what the plans are for the new year. What happened in 2018? The first project I completed in… Continue reading A look back at 2018 and a peek into the future

Level Design, Personal Projects, Quake 2

An overview of my Quake II map

Today during the live level design session, I've managed to add a large chunk to the map and was able to interconnect two large areas. In the screenshot below, you see an overview of the map as it is now. The greyboxing part is nearing its final stages. Once that's done, I can create my… Continue reading An overview of my Quake II map