Level Design, Personal Projects

Today’s stream result of my Quake II cyberpunk themed map

Unfortunately I had to end the previous level design stream early because of some internet connection problems. Fortunately, these issues were resolved and today we could continue work on my Quake II cyberpunk map. I did some touching up on an older part of the map but I also worked on an entire new section… Continue reading Today’s stream result of my Quake II cyberpunk themed map

Level Design, Personal Projects

Mapping for Half-Life: today’s stream result

Been going at it today in TrenchBroom. I've continued working on my HAZMAT map for Half-Life. Since I'm no longer bound by a deadline, I decided to expand the map and block out an entire new section. The final result of today's stream is displayed in the screenshot below. If you're interested to see the… Continue reading Mapping for Half-Life: today’s stream result


Going live!

So a couple of days ago I started streaming again after quite a while. This time complete with live commentary and video feed. It was quite the challenge because English isn't my native language and sometimes I was struggling to find the correct words to express myself. Despite that, I really enjoyed streaming.  As time… Continue reading Going live!

Level Design, Personal Projects

Blocktober: Quake II

In celebration of the annual Blocktober month, I've made this 10-minute fast forwarded video where I block out a section of my Quake II map that's still in an early development phase. The real-time level design session took me about 45 minutes. If you have absolutely no idea what I'm talking about, blocking out levels… Continue reading Blocktober: Quake II

Personal Projects

Annie: Episode 1 version 1.1 released

I've been working on an update for the first episode of Annie, my Doom II project. The updated version fixes some gameplay bugs and texture misalignments. I've also added some extra health in Annie's lair because there was some feedback concerning the difficulty. You can download version 1.1 from the project page.


Playthrough: Detain, a map for Duke Nukem 3D

For the second playthrough video, we will be returning to the glory of Duke Nukem 3D. I was very young when I first got my hands on it and remember being blown away by the sheer amount of interactivity and destruction that the game had to offer compared to the Wolfenstein and Doom series. The… Continue reading Playthrough: Detain, a map for Duke Nukem 3D

Level Design, Personal Projects

Progress report: HAZMAT, my latest map for Half-Life

If you read my post on Twitter now and then, you might know that I am currently working on a vanilla Half-Life map. Though I have been playing around with the GoldSrc engine, this will be my very first fully playable Half-Life map. During the early construction stage of the map, I learned about this… Continue reading Progress report: HAZMAT, my latest map for Half-Life