DOOM (2016), Doom 2, Level Design, Personal Projects, Playthroughs, Quake

Stream Highlights #1

The first week of the new and improved stream is finished! As I explained during one of the very first streams, I will be alternating between playing newer games, playing and checking out mods for classic/retro games and creating content (maps, models, etc.). At the time of writing, I'm working on additional content for my… Continue reading Stream Highlights #1

Doom 2, Level Design, Personal Projects

Progress on Annie: Episode 2, map 1

During today's level design stream, I started working on a new area for the first map of the second episode of my Doom II project. I made some good progress and learned a thing or two about the UDMF map format. A new area in the first map of Annie: Episode If you watch the… Continue reading Progress on Annie: Episode 2, map 1

Playthroughs, Quake 2

Playthrough: Derelict facility for Quake II

From the first moment I saw Quake II in all its glory, I knew that this game was going to forever hold a place among my personal top 5. There's something about the whole story of the Strogg and the fantastic game play that really appeals to me, even to this day. Something that makes… Continue reading Playthrough: Derelict facility for Quake II

Doom 3, Playthroughs

My thoughts on Doom 3: Phobos – Episode 1

In case you missed it, today I have been playing through the first episode of Doom 3: Phobos, the new mod for Doom 3 by Team Future. The project has been in development for many years but the result is truly incredible! Please note that you will need both Doom 3 and its official expansion,… Continue reading My thoughts on Doom 3: Phobos – Episode 1

Playthroughs

Ripping and tearing through Coffee Break, a level pack for Doom II

So yesterday we had some fun playing an excellent map pack for good old Doom II called Coffee Break. I had the Brütal Doom mod enabled because I  was craving for some extra blood and guts. Who wouldn't after a long day of work, right? About Coffee Break Coffee Break is a map pack for… Continue reading Ripping and tearing through Coffee Break, a level pack for Doom II

Level Design, Personal Projects

Today’s stream result of my Quake II cyberpunk themed map

Unfortunately I had to end the previous level design stream early because of some internet connection problems. Fortunately, these issues were resolved and today we could continue work on my Quake II cyberpunk map. I did some touching up on an older part of the map but I also worked on an entire new section… Continue reading Today’s stream result of my Quake II cyberpunk themed map

Level Design, Personal Projects

Yesterday’s stream result for Quake II: Stroggos Ex

During yesterday's stream, I continued blocking out my cyberpunk themed map for Quake II. I added an entire new part of the map and started to think about the main texture colors that I'm going to mix throughout the whole level. I decided that I wanted to create a mix of white, gray, black, yellow,… Continue reading Yesterday’s stream result for Quake II: Stroggos Ex