Doom 2, Level Design

An overview of the demonic sewers – E2M2 of Doom II: Annie

It's starting to look good for the second episode of my Doom II: Annie project. There has been made a substantial amount of progress and the episode is really starting to take shape. Let's have a look at what we've got so far and explain the general theme so you know what you're getting into… Continue reading An overview of the demonic sewers – E2M2 of Doom II: Annie

Doom 2, Playthroughs

Doom II: In Name Only map 26: The Abandoned Mines

My fellow Slayers, we have been paying a visit to The Abandoned Mines. This is a map created for the Doom II: In Name Only community project where players had to build a map based solely on the name of the original Doom II levels. Let's have a look and find out if the mines… Continue reading Doom II: In Name Only map 26: The Abandoned Mines

Doom 2, Playthroughs

Doom II: In Name Only map 25 – Bloodfalls

Ladies & gentlemen, today I have another playthrough of one of the maps from Doom II: In Name Only, where the authors had to build a map based on the map names of the original game. Bloodfalls' concept is pretty simply. You can build whatever you like, as long as it involves lots of blood… Continue reading Doom II: In Name Only map 25 – Bloodfalls

Doom 2, Playthroughs

Doom II: In Name Only – Barrels ‘o’ Fun

I still dream of explosive barrels after the latest OP. Doom II: In Name Only is a full 32-level community project where authors had to create a map based solely on the original Doom II map names. This allows for some creativity and while I'm currently still playing through the pack (there are some HUGE… Continue reading Doom II: In Name Only – Barrels ‘o’ Fun

Half-Life 2, Playthroughs

Run, think, shoot, LIVEville 2: Backcut

Backcut is the winner of the Run, think, shoot, LIVE ville 2 contest where entrants were required to create a map with four distinct segments. These segments (Run, Think, Shoot, and Live) all had their own requirements and optional challenges. I can honestly say that you will have to make creative use of the sawblades… Continue reading Run, think, shoot, LIVEville 2: Backcut

Doom 2, Level Design

Progress report on Annie: Episode 2

During my latest Twitch live level design streams I've been working on the first map of the second episode of my Doom II project called Annie. I've recorded a small fast-forwarded video of the map building process. There's still lots of work to do but the map is really taking shape and I'm very pleased… Continue reading Progress report on Annie: Episode 2

Half-Life, Playthroughs

The Captain invades Someplace Else, a single player level for Half-life

Someplace Else is a small single player map for Half-life created by Adam Foster. He's also the author of Minerva, a great single player map for Half-life 2. Someplace Else is a prologue to Minerva, and may I say an excellent one. Adam brings in some custom textures to accompany the standard Xen textures, creating… Continue reading The Captain invades Someplace Else, a single player level for Half-life