Doom 2, Playthroughs, Retro Gaming, Twitch

Twitch playthrough: Desintegration, a 2-level map pack for Doom II

Between all the mapping, we find some time to play some custom maps as well. This week we have a two maps for Doom II. The author gives us the following information: DESINTEGRATION - is a two-level wad. This wad was created in two days. Design - tech-base. The architecture of this WAD is quite… Continue reading Twitch playthrough: Desintegration, a 2-level map pack for Doom II

Doom 2, General, Level Design, news, Personal Projects, Playthroughs

Neon Viper News Episode 1 is online!

My fellow retro gaming fans, I'd like to announce that the very first episode of my brand new Neon Viper News series on YouTube is online. As mentioned in the previous article, this is my way of giving something back to everyone that devotes some of his/her time to watch me stream and develop stuff… Continue reading Neon Viper News Episode 1 is online!

Doom 2, Level Design

An overview of the demonic sewers – E2M2 of Doom II: Annie

It's starting to look good for the second episode of my Doom II: Annie project. There has been made a substantial amount of progress and the episode is really starting to take shape. Let's have a look at what we've got so far and explain the general theme so you know what you're getting into… Continue reading An overview of the demonic sewers – E2M2 of Doom II: Annie

Doom 2, Playthroughs

Doom II: In Name Only map 26: The Abandoned Mines

My fellow Slayers, we have been paying a visit to The Abandoned Mines. This is a map created for the Doom II: In Name Only community project where players had to build a map based solely on the name of the original Doom II levels. Let's have a look and find out if the mines… Continue reading Doom II: In Name Only map 26: The Abandoned Mines

Doom 2, Playthroughs

Doom II: In Name Only map 25 – Bloodfalls

Ladies & gentlemen, today I have another playthrough of one of the maps from Doom II: In Name Only, where the authors had to build a map based on the map names of the original game. Bloodfalls' concept is pretty simply. You can build whatever you like, as long as it involves lots of blood… Continue reading Doom II: In Name Only map 25 – Bloodfalls

Doom 2, Playthroughs

Doom II: In Name Only – Barrels ‘o’ Fun

I still dream of explosive barrels after the latest OP. Doom II: In Name Only is a full 32-level community project where authors had to create a map based solely on the original Doom II map names. This allows for some creativity and while I'm currently still playing through the pack (there are some HUGE… Continue reading Doom II: In Name Only – Barrels ‘o’ Fun

Half-Life 2, Playthroughs

Run, think, shoot, LIVEville 2: Backcut

Backcut is the winner of the Run, think, shoot, LIVE ville 2 contest where entrants were required to create a map with four distinct segments. These segments (Run, Think, Shoot, and Live) all had their own requirements and optional challenges. I can honestly say that you will have to make creative use of the sawblades… Continue reading Run, think, shoot, LIVEville 2: Backcut