Playthroughs, Quake 2

Playthrough: Derelict facility for Quake II

From the first moment I saw Quake II in all its glory, I knew that this game was going to forever hold a place among my personal top 5. There's something about the whole story of the Strogg and the fantastic game play that really appeals to me, even to this day. Something that makes… Continue reading Playthrough: Derelict facility for Quake II

Doom 3, Playthroughs

My thoughts on Doom 3: Phobos – Episode 1

In case you missed it, today I have been playing through the first episode of Doom 3: Phobos, the new mod for Doom 3 by Team Future. The project has been in development for many years but the result is truly incredible! Please note that you will need both Doom 3 and its official expansion,… Continue reading My thoughts on Doom 3: Phobos – Episode 1

Playthroughs

Ripping and tearing through Coffee Break, a level pack for Doom II

So yesterday we had some fun playing an excellent map pack for good old Doom II called Coffee Break. I had the Brütal Doom mod enabled because I  was craving for some extra blood and guts. Who wouldn't after a long day of work, right? About Coffee Break Coffee Break is a map pack for… Continue reading Ripping and tearing through Coffee Break, a level pack for Doom II

Level Design, Personal Projects

Today’s stream result of my Quake II cyberpunk themed map

Unfortunately I had to end the previous level design stream early because of some internet connection problems. Fortunately, these issues were resolved and today we could continue work on my Quake II cyberpunk map. I did some touching up on an older part of the map but I also worked on an entire new section… Continue reading Today’s stream result of my Quake II cyberpunk themed map

Level Design, Personal Projects

Yesterday’s stream result for Quake II: Stroggos Ex

During yesterday's stream, I continued blocking out my cyberpunk themed map for Quake II. I added an entire new part of the map and started to think about the main texture colors that I'm going to mix throughout the whole level. I decided that I wanted to create a mix of white, gray, black, yellow,… Continue reading Yesterday’s stream result for Quake II: Stroggos Ex

Level Design, Personal Projects

Mapping for Half-Life: today’s stream result

Been going at it today in TrenchBroom. I've continued working on my HAZMAT map for Half-Life. Since I'm no longer bound by a deadline, I decided to expand the map and block out an entire new section. The final result of today's stream is displayed in the screenshot below. If you're interested to see the… Continue reading Mapping for Half-Life: today’s stream result

Level Design, Personal Projects

Blocktober: Quake II

In celebration of the annual Blocktober month, I've made this 10-minute fast forwarded video where I block out a section of my Quake II map that's still in an early development phase. The real-time level design session took me about 45 minutes. If you have absolutely no idea what I'm talking about, blocking out levels… Continue reading Blocktober: Quake II