Duke Nukem 3D, Playthroughs

Operation: ADG06, a map for Duke Nukem 3D

Welcome to the first episode of Operations, a new YouTube playlist where I will be playing through awesome custom maps and mods for a variety of games. These individual playthroughs are part of a larger stream session so if you're interested in more gameplay, follow me on Twitch to get the most out of it.… Continue reading Operation: ADG06, a map for Duke Nukem 3D

Doom 3, Playthroughs

My thoughts on Doom 3: Phobos – Episode 1

In case you missed it, today I have been playing through the first episode of Doom 3: Phobos, the new mod for Doom 3 by Team Future. The project has been in development for many years but the result is truly incredible! Please note that you will need both Doom 3 and its official expansion,… Continue reading My thoughts on Doom 3: Phobos – Episode 1

Level Design, Personal Projects

Today’s stream result of my Quake II cyberpunk themed map

Unfortunately I had to end the previous level design stream early because of some internet connection problems. Fortunately, these issues were resolved and today we could continue work on my Quake II cyberpunk map. I did some touching up on an older part of the map but I also worked on an entire new section… Continue reading Today’s stream result of my Quake II cyberpunk themed map

Level Design, Personal Projects

Yesterday’s stream result for Quake II: Stroggos Ex

During yesterday's stream, I continued blocking out my cyberpunk themed map for Quake II. I added an entire new part of the map and started to think about the main texture colors that I'm going to mix throughout the whole level. I decided that I wanted to create a mix of white, gray, black, yellow,… Continue reading Yesterday’s stream result for Quake II: Stroggos Ex

Level Design, Personal Projects

Mapping for Half-Life: today’s stream result

Been going at it today in TrenchBroom. I've continued working on my HAZMAT map for Half-Life. Since I'm no longer bound by a deadline, I decided to expand the map and block out an entire new section. The final result of today's stream is displayed in the screenshot below. If you're interested to see the… Continue reading Mapping for Half-Life: today’s stream result

Level Design, Personal Projects

Blocktober: Quake II

In celebration of the annual Blocktober month, I've made this 10-minute fast forwarded video where I block out a section of my Quake II map that's still in an early development phase. The real-time level design session took me about 45 minutes. If you have absolutely no idea what I'm talking about, blocking out levels… Continue reading Blocktober: Quake II

Personal Projects

Annie: Episode 1 version 1.1 released

I've been working on an update for the first episode of Annie, my Doom II project. The updated version fixes some gameplay bugs and texture misalignments. I've also added some extra health in Annie's lair because there was some feedback concerning the difficulty. You can download version 1.1 from the project page.