In celebration of the annual Blocktober month, I've made this 10-minute fast forwarded video where I block out a section of my Quake II map that's still in an early development phase. The real-time level design session took me about 45 minutes. If you have absolutely no idea what I'm talking about, blocking out levels… Continue reading Blocktober: Quake II
I've been working on an update for the first episode of Annie, my Doom II project. The updated version fixes some gameplay bugs and texture misalignments. I've also added some extra health in Annie's lair because there was some feedback concerning the difficulty. You can download version 1.1 from the project page.
I don't think Quake needs an introduction so I'm not going to bother. The fact that maps and mods of extremely high quality are still being made on a daily basis so many years after its initial release, is simply astounding. Those of you who were there from the beginning, will without a doubt remember… Continue reading Playthrough: The Dark Portal, a map for Quake
For the second playthrough video, we will be returning to the glory of Duke Nukem 3D. I was very young when I first got my hands on it and remember being blown away by the sheer amount of interactivity and destruction that the game had to offer compared to the Wolfenstein and Doom series. The… Continue reading Playthrough: Detain, a map for Duke Nukem 3D
Quake II has always been, and still is, one of my favorite games. To this day, I still enjoy playing through the original campaign and making my own maps for the game. Quake II has a very specific style and setting which might be restraining to some level designers as it's not easy to successfully… Continue reading Playthrough: Nightmare Orchards, a map for Quake II