Doom 2, General, Level Design, Personal Projects

A look into the development cycle of the first episode of Doom II: Annie

Since I've received quite some emails with questions about my Annie project since it got featured in a PC Gamer article, how it came to be, why it took so long to release the first episode and why I gave the Spider Mastermind the name Annie, I decided to write an article about it in… Continue reading A look into the development cycle of the first episode of Doom II: Annie