Level Design, Personal Projects, Quake 2

An overview of my Quake II map

Today during the live level design session, I've managed to add a large chunk to the map and was able to interconnect two large areas. In the screenshot below, you see an overview of the map as it is now. The greyboxing part is nearing its final stages. Once that's done, I can create my… Continue reading An overview of my Quake II map

Level Design, Personal Projects

Yesterday’s stream result for Quake II: Stroggos Ex

During yesterday's stream, I continued blocking out my cyberpunk themed map for Quake II. I added an entire new part of the map and started to think about the main texture colors that I'm going to mix throughout the whole level. I decided that I wanted to create a mix of white, gray, black, yellow,… Continue reading Yesterday’s stream result for Quake II: Stroggos Ex

Level Design, Tutorials

Mapping for Half-Life

Okay, let's get this show on the road! I will write about how I recently got into Half-Life mapping, which tools I'm currently using and a fast way to get something done in the editor. Please note that this post is about how it works best for me. There may be other methods that are… Continue reading Mapping for Half-Life